![]() Instead, it is a game that is a work of art through it’s design, it’s premise and it’s storytelling. Nor is it a game that aims to be an audio or visual masterclass. You play as an unnamed prisoner in a near-empty cell with nothing to do but read the letters a myriad of. These allow you to collect achievements and work toward something within the confines of the cell but eventually these become boring and tedious, which is obviously the intent of the developer and works in the games favour. Presentable Liberty is an indie horror book. You’ll have a trusty PEP or Personal Entertainment Product, which allows you to play simple mini-games like Fear of Fire or Serpent. Instead, the player's interaction is mainly limited to reading letters sent to them and playing games to entertain themself. In the game, the player is trapped in a jail cell which they cannot leave. The player still has a number of things they can do to pass the time in their cell. Menagerie II: Presentable Liberty is a 2014 indie psychological horror video game made by Robert 'Wertpol' Brock as a part of the Menagerie series. You may be stuck in a prison cell and the world may be ending, but it’s not all terrible. The solitude plays a huge part in this game’s success and it’s a testament to the developers for taking a risk like this. The cell setting adds to this desire for communication and interactivity. The characters you encounter, Charlette, Mr Smiley and Dr Money all have very well written and complex stories that pull at the heart strings, leaving you rattling your cell door in anticipation of their next letter of correspondence. Plus, with no means of communicating back to these people, this adds another layer to their responses, with you acting as a means of release for these people. You’ll get to know these pen pals as they deal with the end of the world in their own respective ways. It’s mainly a reflection on how story-telling devices can be used in a virtually infinite number of ways to tell an infinite number of stories. Wertpol use hand-written letters to tell their respective stories. ![]() Well, the simple answer is through some brief exposition and then a series of letters slipped under your door from various cryptic characters. This is a short podcast episode where I compare how Letters of Suresh by Rajiv Joseph and Presentable Liberty by Robert Brock a.k.a. You WILL experience horrible things in your life but your ultimate goal is to escape that prison and ride that elevator down. You play as an unnamed prisoner in a near-empty cell with nothing to do but read the letters a myriad of enigmatic. Being forced to wallow in your own despair and self pity. So the question on everyone’s lips is how do you tell a compelling story from within a shoe box cell. Presentable Liberty is an indie horror game.
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